(China Daily, 25 Jul, 2013) The mobile games industry is undergoing massive expansion in China but investors have yet to recognize the huge potential for profits and its need for investment, said analysts.
“It seems we have waited long enough and reached the moment when the sago cycas tree blossoms,” said Huang Shengli, managing director of China Renaissance Securities (HK) Ltd, using a Chinese idiom for a sudden and dramatic change. He was speaking at the investment and financing forum of the China Game Business Conference in Shanghai on Wednesday.
By the end of June this year, the number of mobile game users reached 171 million, up 119.3 percent year-on-year, according to the China Gaming Industry Report released at the conference. The actual sales revenue of mobile games amounted to as much as 2.53 billion yuan ($412 million) in the first half of this year, up 100.8 percent year-on-year.
The usage rate of mobile Internet games rose 34.8 percent in the first six months of the year. The growth of games-on-the-go was the fastest in the computer gaming industry thanks to the prevalence of smartphones and the fragmentation of users’ time, the report said.
The market share of mobile games rose for a fifth consecutive year from 5.1 percent in 2012 to the current 7.5 percent. The growth rate of the mobile games market is overtaking all the other markets, the report said.
Wang Feng, chairman and chief executive officer of the Beijing -based LineKong Entertainment Technology Co Ltd, said about two-thirds of his company’s sales revenue now comes from mobile games. Six research and development teams were transferred to mobile games at the end of last year, with just one team remaining in R&D for personal computer games.
“Undoubtedly competition among mobile games companies will be more intense than that among personal computer games companies. It is impossible for mobile games companies to make a success of a mobile game as well as profits within three months,” he said.
Questioned whether the mobile games industry is reaching a bottleneck in terms of distribution and the large number of copycat content, Wang predicted that a large number of small and medium-sized companies will not survive the year.
Mobile games are in dire need of financing because many investors have yet to notice the great opportunities in them, according to Tim Merel, founder and managing director of the investment company Digi-Capital, adding that now is the time to invest in mobile games, otherwise the boat will be missed.
The global sales revenue of mobile and online games reached $31 billion last year, making up 50 percent of the total sales revenue of all computer games. With the wider industry deeply disrupted by the advance in mobile Internet technology, Merel expects the number will reach $48 billion in three years, accounting for two-thirds of the market volume.
Source: China Daily, China Economic Net